Story games, tabletop RPGs, and other dread commodities
Psychographia is a cooperative play-by-mail deduction game for two players. As psychics in desperate trouble, you will reach out to each other with messages encoded in the pages of old books, magazines, and other literary flotsam. The goal? To help your partner guess your dire secrets. Your chances? Not promising.You are not entirely powerless, however. By using your psychic abilities you can manipulate your pages in creative and dramatic ways:
Fold, tear, and crush your text with psychokinesis
Materialize new words from the bones of the old
Negate words on a page, erasing them from existence
Burn the page with your psychic rage(DO NOT DO THIS)
The clock is ticking, and your enemies are everywhere. Can you free each other in time? Or will you be lost forever?To play, you’ll each need a text you feel comfortable destroying, as well as stamps and envelopes (or a phone with a camera, if you choose to embrace the digital moment).
$7 | 6-Panel Brochure + Threat Tracker CardBY Jedediah Berry & Andrew McAlpine
Art BY Andrew Cothren
A band of renegades rises up against the cruel god who dominates the land. In the conflict to follow, nothing matters more than the right to tell the tale...Dethroners is a complete adventure game of weird fantasy and shifting narrative control for 3 to 5 players. One player is the Divinity, intent on solidifying their power and crushing a nascent rebellion. The others are Renegades, bold souls who seek to liberate the world. As the Renegades score major triumphs, they literally tear pages from the rulebook, claiming facets of the Divinity's authority.
A competitive map-making RPG in which players wrest control of the GM's narrative powers.
Strategic yet collaborative gameplay with evocative narrative prompts.
Encounter tables suitable for use in any weird fantasy RPG.
Step-by-step rules for our innovative Titles system: learn as you play.
Character sheets, rules reference, and map template included.
Optional campaign rules for multi-session games.
Trash wizards, the Hell-that-Wanders, and the old king's floating head.
You'll need a handful of 10-sided dice, some tokens, and 2 to 3 hours to tell a complete story of revolution, adventure, and weird magic.
$14 | ZINE FORMAT | 40 PAGESBY Jedediah Berry & Andrew McAlpine
ILLUSTRATED BY KHALED KHLIFI
EDITED BY EMILY HOUK3-5 PLAYERS | 2-3 HOURS
OPTIONAL CAMPAIGN RULES INCLUDED
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